Dec 06, 2006, 04:24 PM // 16:24
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#61
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Assuming you have a decent aggroer who can bunch people up well in PvE, we will take a look at using Orders (which I do all the time on Olias) along with Barrage.
Against 4 targets, with a vampiric bow, you do 17*4+5*4+17*4 armor ignoring damage/lifesteal, for a total of 156 damage per Barrage, and that's not counting weapon damage, which would average around 12-14 depending on your level 24 target's class.
Against 6 targers, which, granted, don't usually all stay alive that long, you deal 17*6+5*6+17*6 damage/lifesteal, which adds up to 234 damage per Barrage. Toss in a Winnowing and Favorable Winds and that's an extra 10-60 damage on 1-6 targets. Barrage is really powerful because it multiplies every effect you put on it. Against just one guy it's crappy mainly because it becomes a low energy power shot that you can't use a prep with.
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Dec 09, 2006, 08:14 AM // 08:14
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#62
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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And that is my point.Unien has hit the nail on the head perfectly. Barrage,under special circumstances,is an awesome skill,and worth its elite spot in those situations.
But not for general all purpose use.
It's not a skill to use in Elona for almost the entire game while there. The only time I had Barrage was in my fights to get the Avatars while going for my skill hunter title. And honestly,I put it on a hero ranger. Margrid is a Barrage/Trapper, with WD, while I keep mostly to BA+ AP+Savage+Screaming. If I take Jin, making for a 3 ranger squad, then Jin and I would run similar builds and Margrid covers with Barrage in heavy aggro situations.
However, Heavy aggro situations in Elona are not as deadly or happen as often as they happen in Cantha, thus making Barrage not very useful there.
A factions Ranger will use Barrage throughout the continent,except when he gets to Shiro....
Anyway,I was in HA the other day, and ran into a Barrage Ranger. That wasn't bad, but Burning,bleeding and Poison from 2 rangers took him down fast. My point for bringing that up is that if he/she was using a more focused skill, he might have had a better chance than shooting 6 arrows that hit 1 guy.
Like I said, it wasn't bad to have there, but I wouldn't bring it with me,imho.
Last edited by Darkpower Alchemist; Dec 09, 2006 at 08:17 AM // 08:17..
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Dec 09, 2006, 01:57 PM // 13:57
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#63
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
And that is my point.Unien has hit the nail on the head perfectly. Barrage,under special circumstances,is an awesome skill,and worth its elite spot in those situations.
But not for general all purpose use.
It's not a skill to use in Elona for almost the entire game while there. The only time I had Barrage was in my fights to get the Avatars while going for my skill hunter title. And honestly,I put it on a hero ranger. Margrid is a Barrage/Trapper, with WD, while I keep mostly to BA+ AP+Savage+Screaming. If I take Jin, making for a 3 ranger squad, then Jin and I would run similar builds and Margrid covers with Barrage in heavy aggro situations.
However, Heavy aggro situations in Elona are not as deadly or happen as often as they happen in Cantha, thus making Barrage not very useful there.
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Erm. We probably don't have the same experience of the game. As said before, I find the use of barrage vs Shiro or Abaddon ridiculous. But truely, I *had* big aggroes in Elona, making barrage very effective (so effective most of the time I replaced my MM by an order to maximise the damage of barrage). But I also noticed it depends on the hench/heroes you're take. I never suceeded in making the sole Devona properly tank Hekets for example. With Koss alone, they focus on him and stay packed.
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Dec 10, 2006, 06:45 AM // 06:45
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#64
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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I kept Olias as an MM in most cases. Devona was always my 2nd warrior, Koss being first. If you build your minions, and have 2 warriors, barrage seems very unnecessary.
Not useless, but not as needed as in Cantha. I even used Favorable Winds in a build with minions and 3 rangers were we tore through the countryside. However, barrage isn't needed to do these things.
But back to the point of my thread. It's the barrage happy new rangers that don't use any other skill that I want to inform. Their are more skills that are useful than barrage.
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Dec 12, 2006, 03:28 PM // 15:28
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#65
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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Quote:
Originally Posted by Darkpower Alchemist
But back to the point of my thread. It's the barrage happy new rangers that don't use any other skill that I want to inform. Their are more skills that are useful than barrage.
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so very true they get there mindset on one skill or set of skills and dont think then like a lots of other chars and wonder why they arent that good. always thought many wammo and assassin had tendency to do this
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Dec 13, 2006, 07:10 AM // 07:10
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#66
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Ascalonian Squire
Join Date: Dec 2006
Location: VA, USA
Guild: Real Eyes Realize Real Lies [Tree]
Profession: R/
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I have actually not gotten Barrage for my ranger yet, and it has gotten me kicked from numerous groups. I have become an excellent interrupter, which is an invaluable skill, but because I don't have Barrage I'm supposedly a useless noob? Imho, the real noobs are the ones that have fallen victim to the Barrage-a-mania that has swept over GW of late.
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Dec 13, 2006, 02:09 PM // 14:09
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#67
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Originally Posted by speshul k 1207
I have actually not gotten Barrage for my ranger yet, and it has gotten me kicked from numerous groups. I have become an excellent interrupter, which is an invaluable skill, but because I don't have Barrage I'm supposedly a useless noob? Imho, the real noobs are the ones that have fallen victim to the Barrage-a-mania that has swept over GW of late.
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Believe it or not but in many places interrupters are not needed. I mean: an interrupt is always a bonus nomatter where and I always pack one when I play my ranger. But having a pure interrupter, ie: having a prty member who won't do anything else is most of the time a waste. And if you're not a pure interrupter but carry one or 2 interrupts with other offensive skills when, again, interrupting is a bonus but is not needed, then sorry but you have to suffer the comparison with what other classes can do. A warrior will often outdamage you for example, AND will tank, AND has a better armor (I hate warriors, but this is a fact). Why would they pick a ranger then? With barrage, rangers have the opportunity to do something a warrior can't (to that extent): physical, spammable AoE. In many places (I'm not saying everywhere, probably even not the majority), barrage is the best attack. Asking a ranger to bring barrage to kill Shiro or Abaddon is stupid. But refusing to use it because it's a "noob" skill where it's efficient is as well.
Another reason why PuGs often prefer barragers to another type of ranger is because they know barrage builds are efficient, easy to use. Sorry to say that but half of the rangers who weren't using barrage I partied with had awfull builds. Inseatd of someone spamming Power Shot every 6 secs, I'd rather have someone spamming barrage every 2 secs. When you make a PuG, you don't know who you're going to play with. You don't know if your teammates have a decent build or not. If you know the dude uses barrage, you know he won't be completely inefficient (except, again, in some missions / places where it's completely useless).
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Dec 13, 2006, 04:42 PM // 16:42
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#68
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Sir Mad
Believe it or not but in many places interrupters are not needed. I mean: an interrupt is always a bonus nomatter where and I always pack one when I play my ranger. But having a pure interrupter, ie: having a prty member who won't do anything else is most of the time a waste. And if you're not a pure interrupter but carry one or 2 interrupts with other offensive skills when, again, interrupting is a bonus but is not needed, then sorry but you have to suffer the comparison with what other classes can do. A warrior will often outdamage you for example, AND will tank, AND has a better armor (I hate warriors, but this is a fact). Why would they pick a ranger then? With barrage, rangers have the opportunity to do something a warrior can't (to that extent): physical, spammable AoE. In many places (I'm not saying everywhere, probably even not the majority), barrage is the best attack. Asking a ranger to bring barrage to kill Shiro or Abaddon is stupid. But refusing to use it because it's a "noob" skill where it's efficient is as well.
Another reason why PuGs often prefer barragers to another type of ranger is because they know barrage builds are efficient, easy to use. Sorry to say that but half of the rangers who weren't using barrage I partied with had awfull builds. Inseatd of someone spamming Power Shot every 6 secs, I'd rather have someone spamming barrage every 2 secs. When you make a PuG, you don't know who you're going to play with. You don't know if your teammates have a decent build or not. If you know the dude uses barrage, you know he won't be completely inefficient (except, again, in some missions / places where it's completely useless).
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qft.
Interupters can take tremendous pressure off a team in certain areas, such as high damage ele enemy areas, but do next to nothing in most others. This is all the more reason for players to get used to running multiple builds, because what works in one area is crap in another.
Also I agree that having a ranger in a PuG bring barrage is a relatively safe bet most of the time because many people in PuGs will often bring skill sets so bad it will make your head hurt just trying to comprehend such bad choices.
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Dec 14, 2006, 02:38 AM // 02:38
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#69
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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ranger is the most versatile class! why dont people use it
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Dec 14, 2006, 03:07 AM // 03:07
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#70
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Sir Mad
Believe it or not but in many places interrupters are not needed. I mean: an interrupt is always a bonus nomatter where and I always pack one when I play my ranger. But having a pure interrupter, ie: having a prty member who won't do anything else is most of the time a waste. And if you're not a pure interrupter but carry one or 2 interrupts with other offensive skills when, again, interrupting is a bonus but is not needed, then sorry but you have to suffer the comparison with what other classes can do. A warrior will often outdamage you for example, AND will tank, AND has a better armor (I hate warriors, but this is a fact). Why would they pick a ranger then? With barrage, rangers have the opportunity to do something a warrior can't (to that extent): physical, spammable AoE. In many places (I'm not saying everywhere, probably even not the majority), barrage is the best attack. Asking a ranger to bring barrage to kill Shiro or Abaddon is stupid. But refusing to use it because it's a "noob" skill where it's efficient is as well.
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Interrupters are not a waste at all. Interrupted means less dmg taken by your party. Less dmg taken means more energy for your monks. I have a hero interrupter with magebane shot, d shot, and savage. I have noticed when I do not bring him my party takes more dmg overall.
Btw, wars do not have the best armor in the game. Wars have the best armor vs physical dmg. Majority of dmg in the game is elemental or armor ignoring. Rangers really have the best armor. Any of the +10 def inscriptions will = 80 armor vs physical which is the same amount of armor a war has vs elemental.
The only reason people accept barrage is because it does not trigger the monsters to run like aoe spells do. Barrage and SS filled the void of the aoe ele.
Its much better to kill 1 target quickly repeatedly than to kill the entire group at the same time. If you kill a target he is no longer dealing dmg or healing. Killing with aoe takes more time which means you take more dmg.
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Dec 14, 2006, 04:10 AM // 04:10
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#71
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Nix Guild (NG)
Profession: N/E
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I completed all 3 games using Barrage most of the time.Yes with Shiro went to poison and have use Broadhead depending on the mission.You use the skill which works for you.After GWP I did Factions with mostly hench and NF strickly Hero/Hench.I also always keep at least 1 interrupt skill.
Bottom line is you use what will get you there.Doesnt matter if it is Barrage or SV..) What ever works for you.
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Dec 14, 2006, 04:39 AM // 04:39
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#72
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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my biggest thought on barrage and why you get the people who want to use it all the time is because of where you got it. in prophecies it was one of the later good elites and you already learned how to effectively play a ranger well by the time you got to iron mines but in nightfall and factions you dont spend as much time learning your other skills thus they use barrage as a crutch instead of learning to play rangers as well as they did. goes with in prophecies why i always let rangers into groups in later missions and did extremely well with them then in factions that tendency got less and less since then.
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Dec 14, 2006, 04:48 AM // 04:48
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#73
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Banned
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We can't let the new blood flounder into idiodicy and become the butt end of bad jokes like the W/Mos that use mending. Help me stop this Cult from festering and becoming the thing of frustration that it is building up to be.
OH NOES! PROTECT DA YOUNG RANGERS FROM BAD SPELLING AND USING A SPAMMABLE +17 DAMAGE MULTI-[OR SINGLE]-TARGET SKILL!
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Dec 14, 2006, 05:06 AM // 05:06
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#74
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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I agree that Barrage is over-rated, while bringing my ranger through NF i hardly used barrage at all and instead experimented with burning arrow and other condition builds which worked wonders in NF and was fun to play as well.
In the OP case, perhaps if they like spamming arrows so much they could have at least brought quickshot with high expertise with a Zealous Shortbow with someone bring broadhead arrow. That at least would perhaps had made things more fun and maybe even kill shiro lol.
I dont like educating others ingame other than fellow guildies, whats the point, you usually end up with responses like: "STFU i am rank 3 u noob!" *continues to flash bambi and ragequits*
/sigh.
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Dec 14, 2006, 05:18 AM // 05:18
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#75
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Nix Guild (NG)
Profession: N/E
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LOL I also use Troll Unguent all the time to.Is that a bad thing?Dont really need it most of time.Love seeing all those 5s pop on the screen.
So if you can beat quest and missions using Barrage then you shouldn't use it because your not using your other skills?
Someone may titter at you?May compare you to Wammo?That would probably cause me undo stress.I'd have to sell my comp,change my name and move to Germany.Ein Snitzel mit pomme frittes bitter.
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Dec 14, 2006, 09:49 AM // 09:49
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#76
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Krytan Explorer
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Just to add-I find when I'm not a beast master, I use Melandru's Arrows, Practiced Stance (With Read the wind or choknig gas or somesuch) or Broad Head Arrow for my elite.
I mean, Barrage is a cute all round attack, and there's obvious reasons to like it-it costs sod all with even a 'mere' 9 expertise (2 or 3 energy) and +17 damage when Power Shot does something like 26 for double, it may not be mega powerful, but you can keep using it.
But for a nasty damage spike against enchanted foes (which is every elementalist, monk and dervish, not to mention many warriors), nothing beats Melandru's Arrows with dual shot when you have a 14/13 WS/M build I find.
I usually play beastmaster though, and for that I wuv Ferocious strike. ^.^
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Dec 14, 2006, 02:15 PM // 14:15
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#77
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Originally Posted by twicky_kid
Interrupters are not a waste at all. Interrupted means less dmg taken by your party. Less dmg taken means more energy for your monks. I have a hero interrupter with magebane shot, d shot, and savage. I have noticed when I do not bring him my party takes more dmg overall.
Btw, wars do not have the best armor in the game. Wars have the best armor vs physical dmg. Majority of dmg in the game is elemental or armor ignoring. Rangers really have the best armor. Any of the +10 def inscriptions will = 80 armor vs physical which is the same amount of armor a war has vs elemental.
The only reason people accept barrage is because it does not trigger the monsters to run like aoe spells do. Barrage and SS filled the void of the aoe ele.
Its much better to kill 1 target quickly repeatedly than to kill the entire group at the same time. If you kill a target he is no longer dealing dmg or healing. Killing with aoe takes more time which means you take more dmg.
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I never said interrupts are useless. I said 1/ in most of the areas a pure interrupter (a player with only interrupt skills, PS/CG for exmple) is a waste of a slot in the team, and 2/ (since most of the rangers have at least one interrupt in their build) an occasional interrupt is a nice addition, but most of the time it's not needed, as in "it makes it a bit easier but it wouldn't have been a pain without".
Concretely, as we're talking about PvE, what do you interrupt when you go with the sole Savage Shot? Monks spells, ele spells, eventually, troll (when the ranger don't use WD or LR) and heal sig, or you just spam it for a mini-spike. When you use it on a monk, you're likely to catch something despite the short casting time of most of the spells because they spam it. It also means non-instant interrupts of other professions are almost as likely to catch something (I'm refering to knockdowns, or attacks like disrupting chop or dirupting dagger). In the case of ele spells, most of the time they'll use either spammable spells like Stone Daggers (in this case, some comments than for monks spells) or a combinaison of fast casted spells and some devastating spells, that takes ages to cast, and therefore can also be interrupted by a melee class. Yes, rangers are better at that. But no, most of the time, they're not needed - notice the [i] tag - I just mean the mission/quest/whatever won't be harder without them. Again, interrupts are a nice addition to a team, but other classes have other skills that would also benefit the team.
These 2 paragraphs just mean if you go as a PURE interrupter then you gotta show how the team will be better with you than, for example, with an additional damage dealer (after all, often, offense is the best defense), an additional prot or a warder or a rit, etc, who can protect your team against all the attacks of the foes when an interrupter generally shuts down only one foe at a time. I'd bring a CG ranger over all those in Gates of Pain for example, or a BHA ranger to kill the Drought. I wouldn't in most of the other missions.
It also means that if you go as a damage dealer with one interrupt, the interrupt you carry being NOT necessary for your team, you gotta show what you can do better than another class for the team. And you generally can with Barrage. Take off the AoE from Barrage builds, and comapre the DPS of a warrior on a single target and the ranger's. Often the warrior will outdamge him. Or will do as well, with a better armor (and on a side note warriors in PvE rarely bring a hammer so they don't have 80 AL vs elemental attacks but at least 96). And again, I think I'm everything but biaised as I truely hate warriors - that's not my thing. I went through all NF with my ranger with at most one warrior, and most of the time 3 rangers (me + 2 heroes), but that was not a PuG made of random people with random builds - there was a team build.
EDIT - Don't think I'm bashing rangers - I play a ranger since the beta, I have 3 of them at the moment, and this is my favourite class. But you gotta know what rangers can do, and what they can't. And I actually find really sad people throw away a skill that often give a nice advantage in PvE compared to other classes because it's a popular skill, and because some players can't use any other build. I mean... MM is a popular build for necromancers. But does the fact every PuG expect the necro to be a MM make the build inefficient? No. It's sad you can hardly PuG with another build as a necro but still the build is effective.
Last edited by Sir Mad; Dec 14, 2006 at 02:25 PM // 14:25..
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Dec 15, 2006, 12:02 PM // 12:02
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#78
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Ascalonian Squire
Join Date: Dec 2006
Location: VA, USA
Guild: Real Eyes Realize Real Lies [Tree]
Profession: R/
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Quote:
Originally Posted by Sir Mad
I never said interrupts are useless. I said 1/ in most of the areas a pure interrupter (a player with only interrupt skills, PS/CG for exmple) is a waste of a slot in the team, and 2/ (since most of the rangers have at least one interrupt in their build) an occasional interrupt is a nice addition, but most of the time it's not needed, as in "it makes it a bit easier but it wouldn't have been a pain without".
Concretely, as we're talking about PvE, what do you interrupt when you go with the sole Savage Shot? Monks spells, ele spells, eventually, troll (when the ranger don't use WD or LR) and heal sig, or you just spam it for a mini-spike. When you use it on a monk, you're likely to catch something despite the short casting time of most of the spells because they spam it. It also means non-instant interrupts of other professions are almost as likely to catch something (I'm refering to knockdowns, or attacks like disrupting chop or dirupting dagger). In the case of ele spells, most of the time they'll use either spammable spells like Stone Daggers (in this case, some comments than for monks spells) or a combinaison of fast casted spells and some devastating spells, that takes ages to cast, and therefore can also be interrupted by a melee class. Yes, rangers are better at that. But no, most of the time, they're not needed - notice the [i] tag - I just mean the mission/quest/whatever won't be harder without them. Again, interrupts are a nice addition to a team, but other classes have other skills that would also benefit the team.
These 2 paragraphs just mean if you go as a PURE interrupter then you gotta show how the team will be better with you than, for example, with an additional damage dealer (after all, often, offense is the best defense), an additional prot or a warder or a rit, etc, who can protect your team against all the attacks of the foes when an interrupter generally shuts down only one foe at a time. I'd bring a CG ranger over all those in Gates of Pain for example, or a BHA ranger to kill the Drought. I wouldn't in most of the other missions.
It also means that if you go as a damage dealer with one interrupt, the interrupt you carry being NOT necessary for your team, you gotta show what you can do better than another class for the team. And you generally can with Barrage. Take off the AoE from Barrage builds, and comapre the DPS of a warrior on a single target and the ranger's. Often the warrior will outdamge him. Or will do as well, with a better armor (and on a side note warriors in PvE rarely bring a hammer so they don't have 80 AL vs elemental attacks but at least 96). And again, I think I'm everything but biaised as I truely hate warriors - that's not my thing. I went through all NF with my ranger with at most one warrior, and most of the time 3 rangers (me + 2 heroes), but that was not a PuG made of random people with random builds - there was a team build.
EDIT - Don't think I'm bashing rangers - I play a ranger since the beta, I have 3 of them at the moment, and this is my favourite class. But you gotta know what rangers can do, and what they can't. And I actually find really sad people throw away a skill that often give a nice advantage in PvE compared to other classes because it's a popular skill, and because some players can't use any other build. I mean... MM is a popular build for necromancers. But does the fact every PuG expect the necro to be a MM make the build inefficient? No. It's sad you can hardly PuG with another build as a necro but still the build is effective.
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I wasn't talking about being a pure interrupter, I realize that that would be completely idiotic, but the fact that I've become good at it is often disregarded by those who are under the "spell" of the B/P build. I'm not going to say it's an unviable build, because it's obviously effective, but a BHA with interrupts is as well.
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Dec 16, 2006, 03:51 AM // 03:51
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#79
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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today in DOA im making a trapper group for Veil
Me: "Veil GLF more trappers"
Bob: "please take me in im an experienced trapper"
*inviting Bob*
Bob: "my equiped skills are Barrage, trap 1, trap 2, trap 3 ,pet, pet rez, trall enguent, rebirth"
Me: "why barrage and pet? please take spike trap and drop pet for X spirit and X trap"
Bob: "but i like shooting alot of arrows and the MM needs my pet for minions"
i swear its true
please stop using barrage for EVERY mission there
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Dec 16, 2006, 07:34 AM // 07:34
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#80
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: R/
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It wasn't until the introduction of tombs that barrage became a true problem. It seems that people think "Gee barrage does wonders to these mobs. It must work great everywhere else also!"
In my experience barrage is good in two places. Tombs and FoW (If you have a good stance tank) Otherwise your right, I would rather stick to a single target.
Sadly I have been kicked from groups for NOT using barrage. I usually laugh and know if I was kicked by some one who thought barrage was the god of all elites. Then I'm surly not missing out on a good group.
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